

With Occult, their scaling will be mainly from Arcane as opposed to infusing them with Keen, Blood, or Cold. Weaponĭual-Wield Whips Playstyle: Both these whips have a B scaling in Arcane if infused with the Occult affinity (other whips such as the Thorned Whip or Urumi can be used). Imbuing the offhand Katana with the Cold affinity will also work hand in hand with the Fire damage being done with Rivers of Blood, the Fire damage will reset Frostbite (not the Frost buildup) and allow it it be applied again and again for more triggers and burst damage. Keep in mind, however, that bosses that are immune to Hemorrhage will decrease the effectiveness of this weapon. Corpse Piler is the bread and butter for this weapon and it will shred through most bosses and is excellent in one-shotting players in PvP. If you would like to cast Corpse Piler without interruption, we recommend using heavy armor to boost Poise, though points in Endurance will be needed to prevent fat rolling. With the No Skill Katana, Corpse Piler can be cast without having to unequip the off hand weapon. Rivers of Blood Playstyle: Using this weapon favors either two-handing Rivers of Blood or equipping a Katana with No Skill and leveling Dex and Arcane (the build will work with either a hybrid build or pure Dexterity or pure Arcane). Note: Physick mixes are flexible and can be up to player discretion. ・The Mimic Tear copies the player's equipment, spells, and consumables when summoned (except for Flasks) ・Very agile and aggressive, Tiche's attacks reduces the maximum HP of enemies and bosses

・What Kristoff lacks in damage, he makes up for with insane tankiness as well as being able to hurl lightning from range Talismans are flexible and based on player preference. Best Late Game Arcane Builds Level 150 Arcane Build Base Stats
